lunes, 30 de mayo de 2011

Vulshok

the Vulshok are primitive mountain barbarians and sorcerers who live in the Oxidda Chain on the plane of Mirrodin. They trade weapons with other races and have more or less amiable relations with the goblins of the Krark Clan, but seem to have a somewhat heated relationship with the humans of the Auriok tribe. The Vulshok are the preeminent blacksmiths of Mirrodin; they salvage iron from the rich mountains of their home, as well as from artifact creatures such as myr, to create weapons and armor of great quality. The Vulshok are also renowned sorcerers specializing in battle magic, such as offensive bolts of lightning, magnetic weapons that return to their owners, or the summoning of hostile elementals. The details of their religion are unknown, but they perform fire rituals in remembrance of the rising of their world's red sun.

Average Height: 5'5"-6'5"

Average Weight: 140-210 lbs.
_______________________________
 Ability Scores: +2 Stg, +2 Cha


Size: Medium
Speed: 6 squares
Vision: Normal
_______________________________
Languages: Common, Choose Another

Natural Armor: You gain +1 to AC and FOR if you are not wearing any armor.
Cold Heart: You gain +3 to Saving Throws against Charm effects.

Thoughtcast
Racial Power
The vedalken see other beings from a cold distance, as either experimental subjects or objects of study
Encounter ✦

No Action ✦ Personal
Trigger: Your attack damages an enemy
Effect: You gain +3 to hit for your next attack against the same enemy

Play a Vedalken if you want...

✦ To be Cold, Elegant, and have little Emotions
✦ To be a member of a race that favors the Wizard, Psion, and Cleric Class

Race Characteristics: Cold, Curious, Practical, Pragmatic.

Physical Qualities: They are blue skinned, tall, with elegant skulls and no hair

Vedalken Names: Nebun, Slovoc, Otrovac, Modar, Bejiri.

domingo, 22 de mayo de 2011

Vedalken

Vedalken are a tall, thin, hairless blue-skinned race, with a dispassionate view towards life.

Vedalken of Esper look very similar to their counterparts on Ravnica, but are more spindly, with elongated skulls. The vedalken, like all creatures in Esper, are enhanced by filigree of the mystical living metal etherium. The vedalken are among Esper's most prestigious mortal inhabitants and often hold positions of power thanks to their prodigious intellect and talent for spellcasting.

Average Height: 6'0"-7'0"

Average Weight: 100-200 lbs.
_______________________________
Ability Scores: +2 Int, +2 Wis


Size: Medium
Speed: 6 squares
Vision: Normal
_______________________________
Languages: Common, Choose Another

Four Arms: You have an extra pair of arms, then you could manipulate a lot of stuff at the same time, if you bear an extra shield, it only give +1 AC and REF defense
Cold Heart: You gain +3 to Saving Throws against Charm effects.

Thoughtcast
Racial Power
The vedalken see other beings from a cold distance, as either experimental subjects or objects of study
Encounter ✦

No Action ✦ Personal

Trigger: Your attack damages an enemy
Effect: You gain +3 to hit for your next attack against the same enemy

Play a Vedalken if you want...


 ✦ To be Cold, Elegant, and have little Emotions
 ✦ To be a member of a race that favors the Wizard, Psion, and Cleric Class

Race Characteristics: Cold, Curious, Practical, Pragmatic.

Physical Qualities: They are blue skinned, tall, with elegant skulls and no hair

Vedalken Names: Nebun, Slovoc, Otrovac, Modar, Bejiri.

Nacatl

Nacatl

The nacatl are a race of leonin from the shard of Naya (originally part of Alara).

The cat-people used to dominate Naya, but a rebellious faction led by Marisi believed they had grown weak, and that they should return to their true cat-nature. Their empire crumbled and the nacatl were reduced to isolated tribes. By the time of the Conflux, the nacatl were split into at least two cultural groups: the peaceful Cloud Nacatl, who inhabited the mountain ruins of their ancestors, and the violent Claws of Marisi, who lived in the lowland jungles; the two groups had nothing but contempt for each other.

The savage nacatl are a subgroup of which very little is known, save that they disdain the use of weapons and armor. Savage nacatl are larger and more muscular than other cat-people, with no manes, gray fur, and black tiger-like stripes. Their relation to other nacatl is unknown.

After the Conflux, when Alara was made whole once more, some nacatl migrated to the civilized lands of Bant and began integrating into the city-dwelling culture. The Bant cat-people, who adapted to the chivalrous code of knights and soldiers, simply called themselves leonin.

Average Height: 5'6"-6'5"

Average Weight: 100-225 lbs.
_______________________________
Ability Scores: +2 Con, +2 Dex


Size: Medium
Speed: 7 squares
Vision: Low Light
_______________________________
Languages: Common, Choose Another
Skill Bonus(es): +2 Perception, +2 Stealth

Seize the Initiative
Racial Power
The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
Encounter ✦

No Action ✦ Personal
Trigger: You roll Initiative
Effect: He or she may shift up to their speed..

Play a Nacatl if you want...
✦ To be Quick, Quite, and Built for subtle combat
✦ To be a member of a race that favors the Ranger, Rogue, and Monk Class

Physical Qualities:

There are various different strains of cat-people, some resembling tigers, others leopards or jaguars, and yet others cougars   The males look very similar to the Leonin of Mirrodin and have light fur, while the females lack manes and have spotted jaguar-like pelts.

Race Characteristics: Alert,Curious, Wild, Naive

Nacatl Names: Ajani, Jareth, Jedit, Khemba